Game mp gamerules: Difference between revisions

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(Created page with "{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allow mappers to control some multiplayer gamerules via Hammer and I/O. {{important| This entity does...")
 
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{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allow mappers to control some multiplayer gamerules via [[Hammer]] and I/O.
{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O.
{{important| This entity does not offer management of ALL multiplayer gamerules; some gamerules can be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}}
{{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}}
{{back | Black Mesa Level Creation}}
{{back | Black Mesa Level Creation}}



Revision as of 12:18, 11 January 2024

game_mp_gamerules is an e0 available in Black Mesa Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.

Icon-Important.pngImportant: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
Todo: Document all known cvars that can change multiplayer gamerules.
Black Mesa Level Creation

Keyvalues

EnableCanisterDrops <void>
Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_canister which will contain most of the player's ammunition.
DisableCanisterDrops <void>
Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
SetPointsPerFrag <integerRedirectInput/integer>
Set how many points players will get for each kill. Doesn't effect suicide points.


Inputs

Outputs