Trigger serverragdoll: Difference between revisions
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Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
Left 4 Dead series ragdolls will still be client side [todo tested in ?]
Bug:In
Black Mesa server side ragdolls never gib before loading save. [todo tested in ?]
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{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | {{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | ||
{{bug|In {{l4ds}} ragdolls will still be client side}} | {{bug|In {{l4ds|4}} ragdolls will still be client side}} | ||
{{bug|In {{Bms|4}} server side ragdolls never gib before loading save.}} | {{bug|In {{Bms|4}} server side ragdolls never gib before loading save.}} | ||
Revision as of 02:14, 9 January 2024
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CServerRagdollTrigger |
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trigger_serverragdoll
is an e2 available in all Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.





