Template:Archived Page History/Player weaponstrip/en: Difference between revisions
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Bug:In
and
, the player's weapon will lower and become non-functional, but will not actually disappear. [todo tested in ?]
Note:In multiplayer, only the
(Created page with "{{Language subpage}} This entity strips the player of their weapons and/or suit. {{bug|In {{portal}} and {{portal2}}, the player's weapon will lower and become non-functional...") |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{Language subpage → {{langsp) |
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This entity strips the player of their weapons and/or suit. | This entity strips the player of their weapons and/or suit. | ||
Revision as of 11:52, 8 January 2024
This entity strips the player of their weapons and/or suit.



Workaround:Fire a DisableDraw input to the
viewmodel
entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)

!activator
is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle()
can instead be used to fire the input with a specific player as the activator.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
See also
- trigger_weapon_strip - Similiar brush entity.