Weapon arxsword: Difference between revisions

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(Created page with "{{dmmm point|weapon_arxsword}} It is a exact duplicate of weapon_arx_short_sword. {{BasicWeapon}} Category:Dark Messiah of Might and Magic Entities")
 
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{dmmm point|weapon_arxsword}}  It is a exact duplicate of [[weapon_arx_short_sword]].
{{this is a|e0|game=dmmm|name=weapon_arxsword}}  It is a exact duplicate of [[weapon_arx_short_sword]].


{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Dark Messiah of Might and Magic Entities]]
[[Category:Dark Messiah of Might and Magic Entities]]

Revision as of 09:37, 7 January 2024

weapon_arxsword is an e0 available in Dark Messiah of Might and Magic Dark Messiah of Might and Magic.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{dmmm}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Dark Messiah of Might and Magic.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is a exact duplicate of weapon_arx_short_sword.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.