Tf zombie spawner: Difference between revisions
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{{tf2 | {{this is a|e0|game=tf2|name=tf_zombie_spawner}} | ||
==Entity description== | ==Entity description== | ||
Entity that spawns [[tf_zombie|skeletons]]. | Entity that spawns [[tf_zombie|skeletons]]. |
Revision as of 09:11, 7 January 2024
tf_zombie_spawner
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Entity that spawns skeletons.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skeleton Lifetime ([todo internal name (i)]) <string>
- Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.
- Skeleton Count ([todo internal name (i)]) <integer>
- Number of skeletons this point can have active in the world.
- Infinite Spawn ([todo internal name (i)]) <boolean>
- If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.
- Skeleton type ([todo internal name (i)]) <choices>
- Type of skeleton.
- 0 : Normal
- 1 : King
Inputs
- Enable
- Enable the spawner.
- Disable
- Disable the spawner.
- SetMaxActiveZombies <string >
- Set the maximum amount of skeletons this entity can spawn.