Tf weapon sword: Difference between revisions
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{{tf2 | {{this is a|e0|game=tf2|name=tf_weapon_sword}} | ||
{{code class|CTFSword|tf_weapon_sword.cpp}} | {{code class|CTFSword|tf_weapon_sword.cpp}} |
Revision as of 09:10, 7 January 2024
tf_weapon_sword
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
A sword item. This entity is used for the Claidheamh Mòr, Eyelander and its reskins, Persian Persuader, and Scotsman's Skullcutter items.
Keyvalues

Inputs
- HideWeapon
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
