Prop combine ball: Difference between revisions
		
		
		
		
		
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 In code, it is represented by the
	 In code, it is represented by the
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
		
	
| m (Template:in code -> Template:code class.) | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | ||
| Line 1: | Line 1: | ||
| [[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | [[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | ||
| {{distinguish|prop_energy_ball}} | {{distinguish|prop_energy_ball}} | ||
| {{ | {{this is a|e0|series=Half-Life 2|name=prop_combine_ball}} | ||
| {{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}} | {{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}} | ||
Revision as of 08:47, 7 January 2024
 
  prop_combine_ball preview.
Not to be confused with prop_energy_ball.
prop_combine_ball  is an   e0  available in  Half-Life 2 series.
 Half-Life 2 series.
 In code, it is represented by the
	 In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues
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Note:Page left for viewable history, content moved to prop_physicsFlags
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Note:Page left for viewable history, content moved to prop_physicsInputs
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Note:Page left for viewable history, content moved to prop_physics- Explode
- Explode.
Outputs
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Note:Page left for viewable history, content moved to prop_physics