Molotov projectile: Difference between revisions
Jump to navigation
Jump to search
(It's also in L4D. Switched keyvalues and inputs to use the standard templates.) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{ | {{this is a|e0|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} | ||
== Entity Description == | == Entity Description == |
Revision as of 06:03, 7 January 2024
molotov_projectile
is an e0 available in Left 4 Dead series and
Counter-Strike: Global Offensive.
Entity Description
A thrown molotov.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
- InitializeSpawnFromWorld
- Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.