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Env sporeexplosion: Difference between revisions

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{{Underlinked|date=January 2024}}
{{lang|Env sporeexplosion}}
{{lang|Env sporeexplosion}}
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]]
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]]

Revision as of 02:27, 6 January 2024

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Example with Spawn Rate set to 40.

env_sporeexplosion is an e0 available in all Source Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.

C++ In code, it is represented by theSporeExplosionclass, defined in thesmoke_trail.cppfile.

Keyvalues

Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs