Env sporeexplosion: Difference between revisions
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{{Underlinked|date=January 2024}} | |||
{{lang|Env sporeexplosion}} | {{lang|Env sporeexplosion}} | ||
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] |
Revision as of 02:27, 6 January 2024

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January 2024



January 2024


env_sporeexplosion
is an e0 available in all Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
- How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.