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$parallaxmap: Difference between revisions

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  "$parallaxmap" <texture path>
  "$parallaxmap" <texture path>
  "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount
  "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount
== See Also ==
== See also ==
* [[Parallax mapping]]
* [[Parallax mapping]]
[[Category:Shader parameters|p]]
[[Category:Shader parameters|p]]

Revision as of 01:36, 6 January 2024

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$parallaxmap is a s2 available in all Source Source games. It specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a Heightmap.

Warning.pngWarning:Parallax maps are disabled in every Valve game, although since Alien Swarm an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.

VMT Syntax

"$parallaxmap" <texture path>
"$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount

See also