Func team wall: Difference between revisions

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{{Underlinked|date=January 2024}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_team_wall|game=Day of Defeat: Source}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_team_wall|game=Day of Defeat: Source}}



Revision as of 01:02, 6 January 2024

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func_team_wall is an e2 available in Day of Defeat: Source Day of Defeat: Source.

This entity is a solid which is tied to an entity. It is used to block a specified team from going somewhere.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to block ([todo internal name (i)]) <choices>
The team that will be blocked by the wall.
Value Description
1 Neither
2 Allies
3 Axis

Inputs

See also