Template:WeaponL4D: Difference between revisions
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{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|{{{class}}}}} | {{CD|{{{class}}}}} | ||
{{ | {{this is a | ||
| | | e0 | ||
| weapon_{{{weapon}}} | | name=weapon_{{{weapon}}} | ||
| {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}} | | {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}} | ||
}} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or [[weapon_spawn]]. | }} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or [[weapon_spawn]]. |
Revision as of 17:45, 5 January 2024
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[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
weapon_{{{weapon}}}
is an e0 available in Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:This value will be multiplied by cvar
terror_ammo_multiplier
(default 2) and won't exceed the value of cvar{{{ammo_cvar}}}
.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[weapon_{{{weapon}}}_spawn]]
- weapon_spawn
- Weapon_script
- weapon_cs_base