De/Counter-Strike: Global Offensive Level Creation: Difference between revisions
< De
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
Thunder4ik (talk | contribs) m (clean up) |
||
Line 3: | Line 3: | ||
{{translate}} | {{translate}} | ||
{{stub}} | {{stub}} | ||
Dieser Artikel ist fokussiert auf {{game name|csgo|name=Counter-Strike: Global Offensive:de}} Leveldesign mit seinem [[ | Dieser Artikel ist fokussiert auf {{game name|csgo|name=Counter-Strike: Global Offensive:de}} Leveldesign mit seinem [[Authoring Tools/SDK (CSGO):de|authoring tools]]. Für generelle Mapping-Tutorials, siehe [[:Category:Level Design:de]]. | ||
__NOTOC__ | __NOTOC__ | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
Line 9: | Line 9: | ||
==Einstieg== | ==Einstieg== | ||
* '''[[ | * '''[[Authoring Tools/SDK (CSGO):de|Herunterladen und Installieren des Counter-Strike: Global Offensive Authoring Tools]]''' | ||
==Allgemeines== | ==Allgemeines== | ||
* [[ | * [[Creating Ladders (CSGO):de|Erstellen von Leitern]] | ||
* [[ | * [[Lightmapped 4WayBlend.:de|4WayBlend Texturen]] | ||
* [[Choosing Player Models:de|Auswahl eines Spielermodells]] | * [[Choosing Player Models:de|Auswahl eines Spielermodells]] | ||
* [[Creating a working mini-map:de|Erstellen eines Radars]] | * [[Creating a working mini-map:de|Erstellen eines Radars]] | ||
Line 69: | Line 69: | ||
* [[List of CS:GO Cvars:de|Liste der CS:GO-Konsolenvariablen]] | * [[List of CS:GO Cvars:de|Liste der CS:GO-Konsolenvariablen]] | ||
* [[List of CS:GO Maps:de|Liste der CS:GO-Karten]] | * [[List of CS:GO Maps:de|Liste der CS:GO-Karten]] | ||
* {{en}} [[Map Prefixes#Counter-Strike. | * {{en}} [[Map Prefixes#Counter-Strike.2C Counter-Strike: Condition Zero.2C Counter-Strike: Source and Counter-Strike: Global Offensive:de|Liste der Kartenpräfixe]] | ||
* [[BSP Content Extraction (Source)|Extrahieren von Inhalten aus BSP-Dateien]] | * [[BSP Content Extraction (Source)|Extrahieren von Inhalten aus BSP-Dateien]] | ||
Revision as of 05:14, 5 January 2024

This page needs to be translated.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
Dieser Artikel ist fokussiert auf Template:Game name Leveldesign mit seinem authoring tools. Für generelle Mapping-Tutorials, siehe Category:Level Design:de.
EinstiegAllgemeines
BotsFehlerSpielmodi
|
Referenz
VScriptingTheorieWorkshopVideosSee also |