Zh/Func viscluster: Difference between revisions
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{{lang|Func viscluster | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Func viscluster}} | ||
{{this is a|suf=:zh-cn|e3|name=func_viscluster|since=Half-Life 2: Episode Two}}它允许您手动告诉 [[VVIS]] 其体积内的 [[visleafs]] 都可以相互看到,应视为一个。这在大型开放区域很有用,否则这些区域的可见性计算将需要''非常''长时间才能完成。使用不当可能会对游戏性能造成[[expensive|昂贵]]的操作,损失性能。它应该使用<code>tools\toolstrigger</code>作为该实体的纹理。 | |||
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{{intent:zh-cn}} | {{intent:zh-cn}} |