Func tank combine cannon: Difference between revisions
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Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
Warning:Despite fire rate being appearing variable, it is actually hardcoded to 1.5
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
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{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_tank_combine_cannon|series=Half-Life 2}} This entity forms the basis of the three-way [http://combineoverwiki.net/wiki/Autogun Combine Autogun] seen in Episode Two on {{ent|ep2_outland_09}}. It is operated by an {{ent|npc_enemyfinder_combinecannon}} and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two. | ||
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{{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} | {{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} |
Revision as of 13:41, 4 January 2024


func_tank_combine_cannon
is an e2 available in Half-Life 2 series. This entity forms the basis of the three-way Combine Autogun seen in Episode Two on ep2_outland_09. It is operated by an npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two.

Flags
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Keyvalues

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Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player.
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (by default, it can).
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OnShotAtPlayer
- Fired every time the cannon shoots at the player.
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