Trigger jump (GoldSrc): Difference between revisions
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{{ | {{this is a|brush|<!--sprite=1-->|name=trigger_jump|engine=gldsrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads. | ||
== Key Values == | == Key Values == | ||
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}} | {{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}} | ||
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}} | {{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}} |
Revision as of 13:10, 4 January 2024
trigger_jump
is a brush available in Ricochet.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This is the entity that is used to throw the player between the various pads.
Key Values
- Height (height) <integer>
- Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.
- Target (target) <string>
- The jump pad's destination. The game handles the speed/gravity calculations automatically.