Script clip vphysics: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{CD2|CScriptVPhysicsClip}} | {{CD2|CScriptVPhysicsClip}} | ||
{{ | {{this is a|game=Left 4 Dead 2|e0|name=script_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely. It can also use a filter to only collide with specific objects. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:00, 4 January 2024
![]() |
---|
CScriptVPhysicsClip |
script_clip_vphysics
is an e0 available in Left 4 Dead 2. It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.
Keyvalues
- Bounding Box Extents (extent) <vector>
- Controls the size of the bounding box. If mins/maxs were usable here instead then
mins -100 -100 -100
andmaxs 100 100 100
would be equivalent toextent 100 100 100
.See also: Image at bounding box page
- Origin (origin) <vector>
- Center of the bounding box specified by the extent
- Angles (angles) <vector>
- Angles of the bounding box specified by the extent
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.