Monster scorpion (WANTED!): Difference between revisions
Jump to navigation
Jump to search
Warning:
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (Removed redirect to Monster scorpion) Tag: Removed redirect |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
| Line 7: | Line 7: | ||
|in={{wanted|4}} | |in={{wanted|4}} | ||
}} | }} | ||
{{ | {{this is a|e0|name=monster_scorpion|game=Wanted|engine=1}} This creates a hostile Armed Scorpion NPC. | ||
{{NPCNote}} | {{NPCNote}} | ||
== Keyvalues == | == Keyvalues == | ||
Revision as of 11:58, 4 January 2024
| monster_scorpion | |
|---|---|
| Type | Point entity |
| Engine | |
| Availability | |
monster_scorpion is an e0 available in
WANTED!.Template:1 topicon
- The
{{{game}}}parameter is inconsistent with the name defined by the {{Wanted}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toWANTED!. - The
{{{engine}}}parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This creates a hostile Armed Scorpion NPC.
Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.