Item healthkit: Difference between revisions
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{{lang|Item healthkit}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Item healthkit}}[[File: item_healthkit.png | right | 300px]] | ||
[[File: item_healthkit.png | right | 300px]] | |||
{{ | {{this is a|e0|name=item_healthkit|series=Half-Life 2}} This item restores an amount of health points for players or {{ent|npc_citizen}}s on pickup. | ||
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{{clr}} | {{clr}} |
Revision as of 11:28, 4 January 2024


item_healthkit
is an e0 available in Half-Life 2 series. This item restores an amount of health points for players or npc_citizens on pickup.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthkit | 25 | Health amount | Amount of health restored. This amount is unaffected by difficulty settings. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.