Func extinguisher: Difference between revisions
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Bug:This entity doesn't work [todo tested in ?]
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{{lang|Func extinguisher}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Func extinguisher}}{{CD|CFuncExtinguisher}} | ||
{{CD|CFuncExtinguisher}} | |||
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{{ | {{this is a|e2|name=func_extinguisher|series=Left 4 Dead}} This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it. | ||
{{Bug|This entity doesn't work}} | {{Bug|This entity doesn't work}} | ||
Revision as of 10:51, 4 January 2024
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CFuncExtinguisher |
func_extinguisher
is an e2 available in Left 4 Dead series. This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
- Fire : [1]
- Acid : [2]
- Fireworks : [4]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.