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Dod trigger sandbag (GoldSrc): Difference between revisions

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{{entity|dod_trigger_sandbag|<!--sprite=1-->|type=brush|engine=gldsrc|game=Day of Defeat}} Used to mark an area where a player can stand and deploy their machine gun, read [[Creating a machine gun nest in Day of Defeat|this article]] how to use this entity.
{{this is a|brush|<!--sprite=1-->|name=dod_trigger_sandbag|engine=gldsrc|game=Day of Defeat}} Used to mark an area where a player can stand and deploy their machine gun, read [[Creating a machine gun nest in Day of Defeat|this article]] how to use this entity.


==Key Values==
==Key Values==

Revision as of 08:58, 4 January 2024

dod_trigger_sandbag is a brush available in Day of Defeat Day of Defeat.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Used to mark an area where a player can stand and deploy their machine gun, read this article how to use this entity.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Target (target) <targetname>
Target Path.
Moves with (movewith) <targetname>
Name of the source entity with which the entity is to move along.
Degrees in either direction (sandbag_range) <integer>
Degree of the maximal movement of the machine gun.