Dod object (GoldSrc): Difference between revisions
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(Created page with "{{entity|dod_object|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} This entity is used when you want a player to "Pick" an item up and "Use" it. Examples: *The...") |
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{{ | {{this is a|point|<!--sprite=1-->|name=dod_object|engine=gldsrc|game=Day of Defeat}} This entity is used when you want a player to "Pick" an item up and "Use" it. | ||
Examples: | Examples: |
Revision as of 08:57, 4 January 2024
dod_object
is a point available in Day of Defeat.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity is used when you want a player to "Pick" an item up and "Use" it.
Examples:
- The document that has to be returned to your base.
- The TNT that has the be set at the correct point.
Key Values
- Model (model) <model path>
- Path to the model to be displayed.
- Objects name (object_name) <string>
- The name of the object that appears on screen when picked up.
- Team that can pick up (m_object_owner) <choices>
- Object Owner. This is usually set to the team that doesn't Use the object.
Value Description 0 Both 1 Axis 2 Allies
- Group name (group_name) <string>
- Enter the name of the Group that the dod_object belongs to, the same one as the dod_object_goal it is associated with.
- Sound when taken (object_takesound) <sound>
- Path to the *.wav sound that is played when the object is picked up.
- Sound when captured (object_capsound) <sound>
- Path to the *.wav sound that is played when the object is captured.
- Sound when droped (object_dropsound) <sound>
- Path to the *.wav sound that is played when the object is dropped.
- Sound when returned (object_returnsound) <sound>
- Path to the *.wav sound that is played when the object is returned when the Reset time (object_resettime) has expired.
- Carry speed (this*speed) (object_carryspeed) <string>
- Slows the player down when the object has been taken. This is a multiplier, to make people move at half speed enter 0.5, 1 is normal movement rate.
- Reset on touch (object_resetontouch) <choices>
- If set to Yes then the object can be Reset when a player walks over it. It will return to where the dod_object was placed in the map.
Value Description 0 Yes 1 No
- Reset time (secs, max. 600) (object_resettime) <integer>
- The amount of time before an object is returned without a player touching it. Maximal time is 600 seconds.
- Points to capturer (object_cappoints) <integer>
- Number of points a player gets when the dod_object is taken to the correct dod_object_goal.
- Points for teammates (object_otherpoints) <integer>
- Number of points a Team gets when the dod_object is taken to the correct dod_object_goal.
- Target when complete (object_donetarget) <string>
- This is the dod_objects "Target". This name should be the same as the dod_object_goal it is associated with.
- Sprite to show above player if carried (object_player_sprite) <sprite>
- Path to a sprite file sprite to show above player when carried.
- Sprite to show on HUD if carried (object_hud_sprite) <sprite>
- Path to a sprite file sprite to show in the HUD when you carrying the object.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
Flags
- Report pickups and Drops : [1]
- Allow or supress the Message "(1)Private picked up / lost the TnT" when picked up or dropped.