$desaturatewithbasealpha: Difference between revisions
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Note:Also available for use in
and
through
LUX
Bug:This Parameter does not work with
Warning:Using the Basetexture's Alpha channel for other effects at the same time might result in unexpected behavior!
ShiroDkxtro2 (talk | contribs) m (Minor Adjustment ( Shader -> Parameter and de-caveat regarding LUX)) |
Thunder4ik (talk | contribs) m (→Caveats: clean up, replaced: {{ModernWarning| → {{warning|) |
||
Line 17: | Line 17: | ||
* {{Ent|$selfillum_envmapmask_alpha}}. {{LUX|in}} | * {{Ent|$selfillum_envmapmask_alpha}}. {{LUX|in}} | ||
* {{Ent|$basealphaenvmapmask}}. {{LUX|in}}}} | * {{Ent|$basealphaenvmapmask}}. {{LUX|in}}}} | ||
{{ | {{warning|Using the Basetexture's Alpha channel for other effects at the same time might result in unexpected behavior!}} |
Revision as of 00:45, 4 January 2024


Template:Shaderparam
Setting it to a value above 0
will enable the behavior.
If used, the $basetexture's Alpha channel will be used as a mask to de-saturate the $basetexture's Color.
The amount of desaturation is determined through the same parameter. 1.0
will result in 100%, and 0.5
in 50% desaturation.




Caveats

- $seamless_base. (this works in
)
- $detail. (this works in
)
- $bumpmap or any parameters that requires a $bumpmap. Including $lightwarptexture. (this works in
)
- $selfillum and thus $selfillummask (this works in
)
- $selfillum_envmapmask_alpha. (this works in
)
- $basealphaenvmapmask. (this works in
) [todo tested in ?]
