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Func traincontrols: Difference between revisions

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{{subpage|[[Trains]]}}
{{subpage|[[Trains]]}}
{{entity|func_traincontrols|type=e2}}
{{This is a|name=func_traincontrols|e2}}
{{code class|CFuncTrainControls|trains.cpp}}
{{code class|CFuncTrainControls|trains.cpp}}



Revision as of 11:37, 4 December 2023

func_traincontrols is an e2 available in all Source Source games.

C++ In code, it is represented by theCFuncTrainControlsclass, defined in thetrains.cppfile.

Entity Description

When +used by the player, this entity gives control over the movement of a train using the player's movement keys.

KeyValues

Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.


Inputs

Outputs