Pre-Fortress 2: Difference between revisions
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==Features == | ==Features == | ||
* Different grenade variations given depending on which class is chosen (like {{tf2|1}}' | * Different grenade variations given depending on which class is chosen (like {{tf2|3.1}}'s predecessors {{qtf|3.1}} and {{tfc|3.1}}). | ||
* Beta {{tf2|1}} graphics and aesthetic (including player models) like in [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://m.youtube.com/watch?v=MwwcWTTw4PU&pp=ygUNdHJhaWxlciAyIHRmMg%3D%3D Trailer 2]. | * Beta {{tf2|3.1}} graphics and aesthetic (including player models) like in [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://m.youtube.com/watch?v=MwwcWTTw4PU&pp=ygUNdHJhaWxlciAyIHRmMg%3D%3D Trailer 2]. | ||
* Beta {{tf2|1}} sound effects. | * Beta {{tf2|3.1}} sound effects. | ||
* Armor has been added back (like in {{tfc|1}} and {{qtf|1}}). | * Armor has been added back (like in {{tfc|3.1}} and {{qtf|3.1}}). | ||
* Different max health depending on the chosen class, similar to {{tfc|1}} and {{qtf|1}}. | * Different max health depending on the chosen class, similar to {{tfc|3.1}} and {{qtf|3.1}}. | ||
* The Engineer can now repair teammates' armor by hitting a teammate with his wrench. | * The Engineer can now repair teammates' armor by hitting a teammate with his wrench. | ||
* The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit. | * The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit. | ||
* The Scout now has a nail gun (like in {{tfc|1}} and {{qtf|1}}). | * The Scout now has a nail gun (like in {{tfc|3.1}} and {{qtf|3.1}}). | ||
* The Heavy now has a lead pipe as his melee weapon. | * The Heavy now has a lead pipe as his melee weapon. | ||
* The Sniper's default sniper rifle now works like The Classic in {{tf2|1}} (or the sniper rifle from {{tfc|1}}). | * The Sniper's default sniper rifle now works like The Classic in {{tf2|3.1}} (or the sniper rifle from {{tfc|3.1}}). | ||
* The Demoman now has dynamite as his throwable item. | * The Demoman now has dynamite as his throwable item. | ||
* The Pyro can now shoot incendiary rockets by pressing right click instead of airblast. | * The Pyro can now shoot incendiary rockets by pressing right click instead of airblast. | ||
* The Sniper now has a club as his melee weapon. | * The Sniper now has a club as his melee weapon. | ||
* The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit. | * The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit. | ||
* The Pyro has a branding iron with the {{tf2|1}} logo on it as his melee weapon.{{ref|1}} | * The Pyro has a branding iron with the {{tf2|3.1}} logo on it as his melee weapon.{{ref|1}} | ||
== Used Assets== | == Used Assets== |
Revision as of 08:44, 28 November 2023
Pre-Fortress 2 is a free mod that attempts to recreate the visual aesthetic of
Valve's 2006 beta version of
Team Fortress 2 as seen in Trailer 1 and Trailer 2 of Team Fortress 2. Its gameplay mechanics takes cues from Team Fortress 2's predecessors,
Quake Team Fortress and
Team Fortress Classic.
Features
- Different grenade variations given depending on which class is chosen (like Team Fortress 2's predecessors Quake Team Fortress and Team Fortress Classic).
- Beta Team Fortress 2 graphics and aesthetic (including player models) like in Trailer 1 and Trailer 2.
- Beta Team Fortress 2 sound effects.
- Armor has been added back (like in Team Fortress Classic and Quake Team Fortress).
- Different max health depending on the chosen class, similar to Team Fortress Classic and Quake Team Fortress.
- The Engineer can now repair teammates' armor by hitting a teammate with his wrench.
- The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit.
- The Scout now has a nail gun (like in Team Fortress Classic and Quake Team Fortress).
- The Heavy now has a lead pipe as his melee weapon.
- The Sniper's default sniper rifle now works like The Classic in Team Fortress 2 (or the sniper rifle from Team Fortress Classic).
- The Demoman now has dynamite as his throwable item.
- The Pyro can now shoot incendiary rockets by pressing right click instead of airblast.
- The Sniper now has a club as his melee weapon.
- The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit.
- The Pyro has a branding iron with the Team Fortress 2 logo on it as his melee weapon.[1]
Used Assets
Momentum Mod
Open Fortress
Team Fortress 2 Classic
Mapbase
- Project 2006
- Source SDK 2013 Community Edition
- Team Fortress 2 Vintage[2]