Pre-Fortress 2: Difference between revisions
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*[https://gamebanana.com/mods/198249 Project 2006] | *[https://gamebanana.com/mods/198249 Project 2006] | ||
*[https://github.com/Nbc66/source-sdk-2013-ce/ Source SDK 2013 Community Edition] | *[https://github.com/Nbc66/source-sdk-2013-ce/ Source SDK 2013 Community Edition] | ||
*[https://www.moddb.com/mods/team-fortress-2-vintage Team Fortress 2 Vintage] | *[https://www.moddb.com/mods/team-fortress-2-vintage Team Fortress 2 Vintage]{{ref|2}} | ||
== Requirements == | == Requirements == | ||
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== References == | == References == | ||
*{{youtube|DbmXTZiBNyo&t|page=watch|Richter Overtime's Youtube Video(The Team Fortress We Almost Got)}} | *{{youtube|DbmXTZiBNyo&t|page=watch|Richter Overtime's Youtube Video(The Team Fortress We Almost Got)}} | ||
*[https://prefortress.com/ Pre-fortress 2 official website] |
Revision as of 09:44, 16 November 2023
Pre-Fortress 2 is a free mod that attempts to recreate the visual aesthetic of
Valve's 2006 beta version of
Team Fortress 2 as seen in Trailer 1 and Trailer 2 of Team Fortress 2. Its gameplay mechanics takes cues from Team Fortress 2's predecessors,
Quake Team Fortress and
Team Fortress Classic.
Features
- Different grenade variations given depending on which class is chosen (like Team Fortress 2'spredecessors Quake Team Fortress and Team Fortress Classic).
- Beta Team Fortress 2 graphics and aesthetic (including player models) like in Trailer 1 and Trailer 2.
- Beta Team Fortress 2 sound effects.
- Armor has been added back (like in Team Fortress Classic and Quake Team Fortress).
- Different max health depending on the chosen class, similar to Team Fortress Classic and Quake Team Fortress.
- The Engineer can now repair teammates' armor by hitting a teammate with his wrench.
- The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit.
- The Scout now has a nail gun (like in Team Fortress Classic and Quake Team Fortress).
- The Heavy now has a lead pipe as his melee weapon.
- The Sniper's default sniper rifle now works like The Classic in Team Fortress 2 (or the sniper rifle from Team Fortress Classic).
- The Demoman now has dynamite as his throwable item.
- The Pyro can now shoot incendiary rockets by pressing right click instead of airblast.
- The Sniper now has a club as his melee weapon.
- The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit.
- The Pyro has a branding iron with the Team Fortress 2 logo on it as his melee weapon.[1]
Used Assets
Momentum Mod
Open Fortress
Team Fortress 2 Classic
Mapbase
- Project 2006
- Source SDK 2013 Community Edition
- Team Fortress 2 Vintage[2]