Category:PBR: Difference between revisions
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Latest revision as of 11:08, 13 November 2023
PBR is a modern shader technique that creates a more realistic interpretation of lighting on a surface. It is not in the stock SDK code, however some third-party games support it.
The following engines or games support PBR:
Pages in category "PBR"
The following 10 pages are in this category, out of 10 total.
Media in category "PBR"
This category contains only the following file.
- PBR Texture Roadmap.png 3,072 × 3,607; 3.97 MB