SpriteCard: Difference between revisions
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=== $distancealpha === | === $distancealpha === | ||
{{MatParam| | {{MatParam|$distancealpha|bool|Use distance-coded alpha generated from hi-res texture by vtex.|since={{l4d2}}}} | ||
{{MatParam|$softedges|bool|Enable soft edges to distance coded textures.|since={{l4d2}}}} | {{MatParam|$softedges|bool|Enable soft edges to distance coded textures.|since={{l4d2}}}} | ||
{{MatParam|$edgesoftnessstart|float|Start value for soft edges for distance coded textures.|since={{l4d2}}}} | {{MatParam|$edgesoftnessstart|float|Start value for soft edges for distance coded textures.|since={{l4d2}}}} |
Revision as of 20:38, 21 October 2023
SpriteCard
It is for sprite cards that are used with Source's particle system. It supports the unusual animation frame storage of Source's particles (see Animated Particles).
Parameters
Distance and Size
$minsize
$maxsize
$minfadesize
$maxfadesize
$maxdistance
$farfadeinterval
Blending
$blendframes
$dualsequence
$sequence_blend_mode
$maxlumframeblend1
$zoomanimateseq2
$addoverblend
$addself
$addbasetexture2
Depth
$depthblend
$depthblendscale
$inversedepthblend
$scenedepth
Orientation
$orientation
$orientationmatrix
$aimatcamera
Appearance
$alpha
$translucent
$nocull
$overbrightfactor
$ramptexture
$mod2x
$opaque
$muloutputbyalpha
$intensity
Vertex Colors
$vertexcolor
$vertexalpha
$vertexcolorlerp
$lerpcolor1
$lerpcolor2
$vertexfogamount
Misc
$extractgreenalpha
$splinetype
$useinstancing
$alphatrailfade
$radiustrailfade
$shadowdepth
$cropfactor
$distancealpha
$distancealpha
$softedges
$edgesoftnessstart
$edgesoftnessend
$outline
$outlinecolor
$outlinealpha
$outlinestart0
$outlinestart1
$outlineend0
$outlineend1
$perparticleoutline