SpriteCard: Difference between revisions
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=== Vertex Colors === | === Vertex Colors === | ||
{{MatParam| | {{MatParam|$vertexcolor|bool|Use computed vertex colors.}} | ||
{{MatParam| | {{MatParam|$vertexalpha|bool|Use computed vertex alpha values.}} | ||
{{MatParam|$vertexcolorlerp|bool|Enable computing vertex color by interpolating two colors based on vertex r color channels.|since={{l4d}}}} | {{MatParam|$vertexcolorlerp|bool|Enable computing vertex color by interpolating two colors based on vertex r color channels.|since={{l4d}}}} | ||
{{MatParam|$lerpcolor1|vector3|Lerp color 1.|since={{l4d}}}} | {{MatParam|$lerpcolor1|vector3|Lerp color 1.|since={{l4d}}}} |
Revision as of 20:38, 21 October 2023
SpriteCard
It is for sprite cards that are used with Source's particle system. It supports the unusual animation frame storage of Source's particles (see Animated Particles).
Parameters
Distance and Size
$minsize
$maxsize
$minfadesize
$maxfadesize
$maxdistance
$farfadeinterval
Blending
$blendframes
$dualsequence
$sequence_blend_mode
$maxlumframeblend1
$zoomanimateseq2
$addoverblend
$addself
$addbasetexture2
Depth
$depthblend
$depthblendscale
$inversedepthblend
$scenedepth
Orientation
$orientation
$orientationmatrix
$aimatcamera
Appearance
$alpha
$translucent
$nocull
$overbrightfactor
$ramptexture
$mod2x
$opaque
$muloutputbyalpha
$intensity
Vertex Colors
$vertexcolor
$vertexalpha
$vertexcolorlerp
$lerpcolor1
$lerpcolor2
$vertexfogamount
Misc
$extractgreenalpha
$splinetype
$useinstancing
$alphatrailfade
$radiustrailfade
$shadowdepth
$cropfactor
$distancealpha
[[$distancealpha|$distancealpha]]
$softedges
$edgesoftnessstart
$edgesoftnessend
$outline
$outlinecolor
$outlinealpha
$outlinestart0
$outlinestart1
$outlineend0
$outlineend1
$perparticleoutline