Pre-Fortress 2: Difference between revisions
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== Requirements == | == Requirements == | ||
* {{ | * {{sdk13mp|4}} | ||
* {{steamicon|4}} | * {{steamicon|4}} | ||
* {{tf2|4}} | * {{tf2|4}} |
Revision as of 10:49, 10 October 2023
Pre-Fortress 2 is a recreation that attempts to recreate Valve's 2006 beta version of
Team Fortress 2
as seen in Trailer 1 and Trailer 2 of
Team Fortress 2 and is also based off of
Team Fortress 2's predecessors,
Quake Team Fortress and
Team Fortress Classic
Features
Added back:
- Different grenades variations given depending on which class is choosen(like
Team Fortress 2's predecessors
Quake Team Fortress and
Team Fortress Classic)
- Beta
Team Fortress 2 graphics and aesthetic(including player models) like in Trailer 1 and Trailer 2
- Beta
Team Fortress 2 sound effects
- Armor has been added back(like in
Team Fortress Classic and
Quake Team Fortress)
- Different max health depending on Chosen class
- The Engineer can now repair Teammates's armor by hitting a teammate with his wrench
- The Spy now has a tranquilizer gun that makes enemies's mouse sensitivity high and makes it hard to aim when hit
- The Scout now has a nail gun(like in
Team Fortress Classic and
Quake Team Fortress)
- The Heavy now has a lead pipe as his melee weapon
- The Sniper's default sniper rifle now works like The Classic in
Team Fortress 2(or the sniper rifle from
Team Fortress Classic)
- The Demoman now has dynamite as his throwable item
- The Pyro can now shoot incendiary rockets by pressing right click instead of airblast
- The Sniper now has a club as his melee weapon
- The medic has a syringe as his meele weapon that heals teammates and poisons enemies when hit
- The pyro has a branding iron with the
Team Fortress 2 logo on it as his melee weapon
- etc...
Used Assets
Momentum Mod
Open Fortress
- Project 2006
- Source Sdk 2013 Community Edition
Team Fortress 2 Classic
- Team Fortress 2 Vintage
Mapbase