Trigger serverragdoll: Difference between revisions

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{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]].  Simply surround the area in question with one of these triggers.}}
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]].  Simply surround the area in question with one of these triggers.}}
{{bug|In {{l4ds}} ragdolls will still be client side}}
{{bug|In {{l4ds}} ragdolls will still be client side}}
{{bug|In {{Bms|4}} server side never gib before reload.}}
{{bug|In {{Bms|4}} server side ragdolls never gib before reload.}}


{{optim_brush}}
{{optim_brush}}

Revision as of 01:56, 30 September 2023

C++ Class hierarchy
CServerRagdollTrigger
CBaseTrigger
CBaseToggle
CBaseEntity
C++ triggers.cpp

Template:Entity It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.

Tip.pngTip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Icon-Bug.pngBug:In Left 4 Dead seriesLeft 4 Dead series ragdolls will still be client side  [todo tested in ?]
Icon-Bug.pngBug:In Black Mesa Black Mesa server side ragdolls never gib before reload.  [todo tested in ?]

See Also