Tool textures (Source): Difference between revisions
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Note:Here's a tutorial on using many of the Source Tool textures shown below
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! Name | ! Name | ||
! Special attributes | ! Special attributes | ||
|- | |- id="areaportal" | ||
| [[Image:Toolsareaportal.gif]] | | [[Image:Toolsareaportal.gif]] | ||
| Area portal | | Area portal | ||
| Use with [[func_areaportal]]s and [[func_areaportalwindow]]s | | Use with [[func_areaportal]]s and [[func_areaportalwindow]]s | ||
|- | |- id="black" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| Black | | Black | ||
| Black texture, unaffected by light. | | Black texture, unaffected by light. | ||
|- | |- id="blocklos" | ||
| [[Image:Toolsblocklos.gif]] | | [[Image:Toolsblocklos.gif]] | ||
| Block LOS | | Block LOS | ||
| Blocks the line-of-sight of [[NPC]]s and [[bot]]s | | Blocks the line-of-sight of [[NPC]]s and [[bot]]s | ||
|- | |- id="blockbullets" | ||
| [[Image:Toolsblockbullets.gif]] | | [[Image:Toolsblockbullets.gif]] | ||
| Block bullets | | Block bullets | ||
| Solid to bullets but not light or other objects. | | Solid to bullets but not light or other objects. | ||
|- | |- id="blocklight" | ||
| [[Image:Toolsblocklight.gif]] | | [[Image:Toolsblocklight.gif]] | ||
| Block light | | Block light | ||
| Invisible; casts shadow like standard materials | | Invisible; casts shadow like standard materials | ||
|- | |- id="clip" | ||
| [[Image:Toolsclip.gif]] | | [[Image:Toolsclip.gif]] | ||
| Clip | | Clip | ||
| Solid to all objects. Is not rendered. | | Solid to all objects. Is not rendered. | ||
|- | |- id="playercont" | ||
| [[Image:Toolsplayercont.gif]] | | [[Image:Toolsplayercont.gif]] | ||
| Player clip control | | Player clip control | ||
| Purpose is unknown, possibly a clip texture for player-controlled vehicles e.g. Airboat, Jeep. (See "player clip" below for the tool texture that restricts player movement.) | | Purpose is unknown, possibly a clip texture for player-controlled vehicles e.g. Airboat, Jeep. (See "player clip" below for the tool texture that restricts player movement.) | ||
|- | |- id="fog" | ||
| [[Image:Toolsfog.gif]] | | [[Image:Toolsfog.gif]] | ||
| Fog | | Fog | ||
| Does not seem to work. (You can use this for func_smokevolume instead of the trigger texture but NOT for func_dustcoud) | | Does not seem to work. (You can use this for func_smokevolume instead of the trigger texture but NOT for func_dustcoud) | ||
|- | |- id="hint" | ||
| [[Image:Toolshint.gif]] | | [[Image:Toolshint.gif]] | ||
| [[Hint brush|Hint]] | | [[Hint brush|Hint]] | ||
| Divides [[visleafs]]. | | Divides [[visleafs]]. | ||
|- | |- id="invisible" | ||
| [[Image:Toolsinvisible.gif]] | | [[Image:Toolsinvisible.gif]] | ||
| Invisible | | Invisible | ||
| Solid to all objects, invisible and does not cast shadows | | Solid to all objects, invisible and does not cast shadows | ||
|- | |- id="ladder" | ||
| [[Image:Toolsladder.gif]] | | [[Image:Toolsladder.gif]] | ||
| Ladder | | Ladder | ||
| Invisible; Use in [[Counter-Strike: Source]] with [[func_ladder]]. | | Invisible; Use in [[Counter-Strike: Source]] with [[func_ladder]]. | ||
|- | |- id="nodraw" | ||
| [[Image:Toolsnodraw.gif]] | | [[Image:Toolsnodraw.gif]] | ||
| No Draw | | No Draw | ||
| Solid; Invisible; seals [[leak]]s; blocks visibility if used on all surfaces of the same brush | | Solid; Invisible; seals [[leak]]s; blocks visibility if used on all surfaces of the same brush | ||
|- | |- id="nodrawroof" | ||
|[[Image:Toolsnodraw.gif]] | |[[Image:Toolsnodraw.gif]] | ||
|No Draw Roof | |No Draw Roof | ||
| Identical to No Draw. The only difference being a separate texture name to differentiate them. | | Identical to No Draw. The only difference being a separate texture name to differentiate them. | ||
|- | |- id="npcclip" | ||
| [[Image:Toolsnpcclip.gif]] | | [[Image:Toolsnpcclip.gif]] | ||
| NPC clip | | NPC clip | ||
| Solid to [[NPC]]s but not players or other objects, is not rendered. | | Solid to [[NPC]]s but not players or other objects, is not rendered. | ||
|- | |- id="occluder" | ||
| [[Image:Toolsoccluder.gif]] | | [[Image:Toolsoccluder.gif]] | ||
| Occluder | | Occluder | ||
| Use with [[func_occluder]]s | | Use with [[func_occluder]]s | ||
|- | |- id="origin" | ||
| [[Image:Toolsorigin.gif]] | | [[Image:Toolsorigin.gif]] | ||
| Origin | | Origin | ||
| Use to set the rotation origin of rotating [[entity|entities]]; deprecated for use in [[Source]] maps (Basic idea of an origin brush was used in [[Goldsource]] mapping) | | Use to set the rotation origin of rotating [[entity|entities]]; deprecated for use in [[Source]] maps (Basic idea of an origin brush was used in [[Goldsource]] mapping) | ||
|- | |- id="playerclip" | ||
| [[Image:Toolsplayerclip.gif]] | | [[Image:Toolsplayerclip.gif]] | ||
| Player clip | | Player clip | ||
| Solid to players but not [[NPC]]s or other objects, is not rendered. | | Solid to players but not [[NPC]]s or other objects, is not rendered. | ||
|- | |- id="skip" | ||
| [[Image:Toolsskip.gif]] | | [[Image:Toolsskip.gif]] | ||
| [[Skip]] | | [[Skip]] | ||
| Invisible; has no effect on anything. Useful in combination with HINT. SKIP faces are removed during compile, so a brush textured with skip won't prevent leaks. Also useful as a tool in Hammer for grouping, moving, place-holding objects. | | Invisible; has no effect on anything. Useful in combination with HINT. SKIP faces are removed during compile, so a brush textured with skip won't prevent leaks. Also useful as a tool in Hammer for grouping, moving, place-holding objects. | ||
|- | |- id="skybox" | ||
| [[Image:Toolsskybox.gif]] | | [[Image:Toolsskybox.gif]] | ||
| [[Skybox|Skybox]] | | [[Skybox|Skybox]] | ||
| Use to make 2D [[skybox]]es. Casts light if there is a light_environment entity in the map. | | Use to make 2D [[skybox]]es. Casts light if there is a light_environment entity in the map. | ||
|- | |- id="skyfog" | ||
| [[Image:Toolsskyfog.gif]] | | [[Image:Toolsskyfog.gif]] | ||
| SkyFog | | SkyFog | ||
| {{TODO|}} ''toolsskyfog.vmt does not contain any properties.'' | | {{TODO|}} ''toolsskyfog.vmt does not contain any properties.'' | ||
|- | |- id="trigger" | ||
| [[Image:Toolstrigger.gif]] | | [[Image:Toolstrigger.gif]] | ||
| Trigger | | Trigger |
Revision as of 05:09, 5 May 2006
The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.

Image | Name | Special attributes |
---|---|---|
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Area portal | Use with func_areaportals and func_areaportalwindows |
![]() |
Black | Black texture, unaffected by light. |
![]() |
Block LOS | Blocks the line-of-sight of NPCs and bots |
![]() |
Block bullets | Solid to bullets but not light or other objects. |
![]() |
Block light | Invisible; casts shadow like standard materials |
![]() |
Clip | Solid to all objects. Is not rendered. |
![]() |
Player clip control | Purpose is unknown, possibly a clip texture for player-controlled vehicles e.g. Airboat, Jeep. (See "player clip" below for the tool texture that restricts player movement.) |
![]() |
Fog | Does not seem to work. (You can use this for func_smokevolume instead of the trigger texture but NOT for func_dustcoud) |
![]() |
Hint | Divides visleafs. |
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Invisible | Solid to all objects, invisible and does not cast shadows |
![]() |
Ladder | Invisible; Use in Counter-Strike: Source with func_ladder. |
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No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush |
![]() |
No Draw Roof | Identical to No Draw. The only difference being a separate texture name to differentiate them. |
![]() |
NPC clip | Solid to NPCs but not players or other objects, is not rendered. |
![]() |
Occluder | Use with func_occluders |
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Origin | Use to set the rotation origin of rotating entities; deprecated for use in Source maps (Basic idea of an origin brush was used in Goldsource mapping) |
![]() |
Player clip | Solid to players but not NPCs or other objects, is not rendered. |
![]() |
Skip | Invisible; has no effect on anything. Useful in combination with HINT. SKIP faces are removed during compile, so a brush textured with skip won't prevent leaks. Also useful as a tool in Hammer for grouping, moving, place-holding objects. |
![]() |
Skybox | Use to make 2D skyboxes. Casts light if there is a light_environment entity in the map. |
![]() |
SkyFog | [Todo] toolsskyfog.vmt does not contain any properties. |
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Trigger | Use on Trigger entities and Buyzones in Counter-Strike: Source. Also don't forget to move the selected trigger brush(es) ToEntity so you can change the properties. |