Counter-Strike 2 Workshop Tools: Difference between revisions

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[[Category:Source 2]]
{{Subpage| [[Counter-Strike 2]] }}
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{{Background
Counter-Strike 2, like the previous {{Source 2|2}} titles {{hla|4}}, {{dota2|4}}, and {{VRHome|4}} uses the [[VScript]] scripting system based the [http://www.lua.org/manual/5.4/ Lua programming language]. In previous games, it provided the ability to use Lua scripts natively when building custom levels using the Hammer editor. Scripts can be used for a variety of things including creating new game modes, weapons and other types of complicated logic.
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{{ModernNote |As of ''Limited Test Build v. 2000121/13936'', VScript is unavailable to end users, but inspection of CS2's internal files confirms the use of Lua scripts for configuration of the Wingman gamemode, as well as managing behavior of various interactive elements on ''de_vertigo''.}}
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| [[File:Counter-Strike_2_Website_Background.png]]
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[[Category:Entry pages]]

Revision as of 02:30, 13 September 2023


Counter-Strike 2, like the previous Source 2 Source 2 titles Half-Life: Alyx Half-Life: Alyx, Dota 2 Dota 2, and SteamVR Home SteamVR Home uses the VScript scripting system based the Lua programming language. In previous games, it provided the ability to use Lua scripts natively when building custom levels using the Hammer editor. Scripts can be used for a variety of things including creating new game modes, weapons and other types of complicated logic. Template:ModernNote