Func extinguisher: Difference between revisions

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{{lang|Func extinguisher}}
{{lang|Func extinguisher}}
{{CD|CFuncExtinguisher}}
{{CD|CFuncExtinguisher}}
[[File:Toolstrigger.gif|left]]
{{entity|func_extinguisher|type=e2|series=Left 4 Dead}} This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.
{{Bug|This entity doesn't work}}
{{Bug|This entity doesn't work}}
{{entity|func_extinguisher|type=e2|series=Left 4 Dead}} This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.


==Keyvalues==
==Keyvalues==

Revision as of 16:44, 27 August 2023

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C++ Class hierarchy
CFuncExtinguisher
CBaseTrigger
CBaseToggle
CBaseEntity
Toolstrigger.gif

Template:Entity This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.

Icon-Bug.pngBug:This entity doesn't work  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

Fire : [1]
Acid : [2]
Fireworks : [4]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.