Monster sitting scientist (GoldSrc): Difference between revisions

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==Entity description==
==Entity description==


Exactly the same as [[monster_scientist]], however forced into a "sitting" position and lacks AI unless talked to.
Exactly the same as [[monster_scientist_(GoldSrc)|monster_scientist]], however forced into a "sitting" position and lacks AI unless talked to.


{{Note|This entity is difficult to place without using the model as a reference or copying one from an existing map. The [[Sven Co-op]] [[FGD]] seems to help with this issue.}}
{{Note|This entity is difficult to place without using the model as a reference or copying one from an existing map. The [[Sven Co-op]] [[FGD]] seems to help with this issue.}}

Revision as of 09:13, 25 August 2023

Half-Life monster_sitting_scientist is a point entity available in Half-Life.

Entity description

Exactly the same as monster_scientist, however forced into a "sitting" position and lacks AI unless talked to.

Note.pngNote:This entity is difficult to place without using the model as a reference or copying one from an existing map. The Sven Co-op FGD seems to help with this issue.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Body ([todo internal name (i)]) <choices>
Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description
-1 Random
0 Glasses
1 Einstein
2 Luther
3 Slick

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.