Info zombie spawn: Difference between revisions
Jump to navigation
Jump to search
Bug:Trying to spawn spitter or jockey will result in common infected being spawned with a model of spitter or jockey respectively [todo tested in ?]
mNo edit summary |
(-bug, notoc, rearrange) |
||
Line 1: | Line 1: | ||
{{lang|Info zombie spawn}} | {{lang|Info zombie spawn}} | ||
{{CD|CInfoZombieSpawn}} | {{CD|CInfoZombieSpawn}} | ||
{{Entity|info_zombie_spawn|type=e0|series=Left 4 Dead}} It is used to spawn a zombie manually. | {{Entity|info_zombie_spawn|type=e0|series=Left 4 Dead}} It is used to spawn a zombie manually. Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice. | ||
{{Bug|Trying to spawn spitter or jockey will result in common infected being spawned with a model of spitter or jockey respectively}} | |||
Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice. | __NOTOC__ | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Population|intn=population|string|Zombie population to choose among.}} | {{KV|Population|intn=population|string|Zombie population to choose among.}} | ||
{{KV|Attack On Spawn|intn=AttackOnSpawn|removed={{l4d2}}|boolean|Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.}} | {{KV|Attack On Spawn|intn=AttackOnSpawn|removed={{l4d2}}|boolean|Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.}} | ||
Line 12: | Line 11: | ||
:*0: No | :*0: No | ||
:*1: Yes | :*1: Yes | ||
{{KV | {{KV|Pitch Yaw Roll (Y Z X)|intn=angles|angles|Angles spawned zombie will have}} | ||
==Inputs== | ==Inputs== |
Revision as of 20:12, 24 August 2023
![]() |
---|
CInfoZombieSpawn |
Template:Entity It is used to spawn a zombie manually. Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Population (population) <string>
- Zombie population to choose among.
- Attack On Spawn (AttackOnSpawn) <boolean> (removed since
)
- Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.
- Offer Spawned Tank to PZs (offer_tank) <choices> (in all games since
)
-
- 0: No
- 1: Yes
- Pitch Yaw Roll (Y Z X) (angles) <angles>
- Angles spawned zombie will have
Inputs
- SpawnZombie
- Spawn a zombie now.
- StartleZombie (in all games since
)
- Startle the zombie (witches only).
Outputs
- OnSpawnNormal
- Fired when the spawner creates a Common Infected.
- OnSpawnSmoker
- Fired when the spawner creates a Smoker.
- OnSpawnBoomer
- Fired when the spawner creates a Boomer.
- OnSpawnHunter
- Fired when the spawner creates a Hunter.
- OnSpawnSpitter
- Fired when the spawner creates a Spitter.
- OnSpawnJockey
- Fired when the spawner creates a Jockey.
- OnSpawnCharger
- Fired when the spawner creates a Charger.
- OnSpawnWitch
- Fired when the spawner creates a Witch.
- OnSpawnTank
- Fired when the spawner creates a Tank.
See also
- commentary_zombie_spawner - An alternative entity for spawning common, special, and boss infected
- Left 4 Dead Infected Populations