Monster scorpion: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{EntityTabs|monster_scorpion|wanted=1|gunman=1|main = wanted}} | |||
{{infotable | {{infotable | ||
|monster_scorpion | |monster_scorpion | ||
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{{entity|monster_scorpion|type=e0|game=Wanted|engine=1}} This creates a hostile Armed Scorpion NPC. | {{entity|monster_scorpion|type=e0|game=Wanted|engine=1}} This creates a hostile Armed Scorpion NPC. | ||
{{NPCNote}} | {{NPCNote}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV GoldSrc BaseNPC}} | {{KV GoldSrc BaseNPC}} |
Revision as of 10:42, 23 August 2023
monster_scorpion | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
Template:Entity This creates a hostile Armed Scorpion NPC.

Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.