CompileTrigger: Difference between revisions
Jump to navigation
Jump to search
Note:Different textures will have no functional effect, unless paired with other Shader Parameters.
No edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
Compiles the texture to be used for a [[Trigger]] | Compiles the texture to be used for a [[Trigger]] | ||
Generally "Tools/toolstrigger" could be used for any trigger | Generally "Tools/toolstrigger" could be used for any trigger, but if a mod/map has multiple types of brush entities that use Tools/toolstrigger, one could make multiple tool textures to differentiate the types of entities easier, such as {{ent|trigger_hurt}}, {{ent|trigger_once}}, {{ent|trigger_multiple}}, {{ent|parallax_obb}}, etc.<br> | ||
{{note|Different textures will have no functional effect, unless paired with other [[Shader Parameters]].}} | {{note|Different textures will have no functional effect, unless paired with other [[Shader Parameters]].}} | ||
==Example== | ==Example== | ||
Example uses {{shader Name|LightmappedGeneric}}, however {{shader Name|UnlitGeneric}} also works as well. | |||
{{pre|LightmappedGeneric | |||
{ | { | ||
$translucent 1 | $translucent 1 | ||
| Line 12: | Line 13: | ||
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland" | "%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland" | ||
} | } | ||
}} | |||
[[Category:Material System]] | [[Category:Material System]] | ||
[[Category:Shader parameters]] | [[Category:Shader parameters]] | ||
Revision as of 08:11, 22 August 2023
Compiles the texture to be used for a Trigger
Generally "Tools/toolstrigger" could be used for any trigger, but if a mod/map has multiple types of brush entities that use Tools/toolstrigger, one could make multiple tool textures to differentiate the types of entities easier, such as trigger_hurt, trigger_once, trigger_multiple, parallax_obb, etc.
Example
Example uses
LightmappedGeneric, however
UnlitGeneric also works as well.
LightmappedGeneric
{
$translucent 1
$basetexture "Tools/toolstrigger"
"srgb?$basetexture" "Tools/toolstrigger-dx10"
"%compiletrigger" 1
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}