VRAD (Source 2): Difference between revisions

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'''VRAD2''' and '''VRAD3''' is the [[command-line]] tool that embeds lighting data into it. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].
'''VRAD2''' and '''VRAD3''' are the [[command-line]] tools that calculate and embed lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].


In {{cs2|4}}, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting{{confirm}}. The old deprecated CPU lighting compiler can be used if your GPU didn't meet the requirements, but please note that it does not support any new lighting types used in {{cs2|4}}.
In {{cs2|4}}, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting{{confirm}}. The old deprecated CPU lighting compiler can be used if your GPU didn't meet the requirements, but please note that it does not support any new lighting types used in {{cs2|4}}.

Revision as of 18:43, 20 August 2023

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VRAD2 and VRAD3 are the command-line tools that calculate and embed lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

In Counter-Strike 2 Counter-Strike 2, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting[confirm]. The old deprecated CPU lighting compiler can be used if your GPU didn't meet the requirements, but please note that it does not support any new lighting types used in Counter-Strike 2 Counter-Strike 2.

Todo: Add more information about the Source 2's VRAD2/VRAD3 lighting.

See Also