Func team wall: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:
{{entity|func_team_wall|type=e2|game=Day of Defeat: Source}}
{{entity|func_team_wall|type=e2|game=Day of Defeat: Source}}


==Entity description==
This entity is a solid which is tied to an entity.  It is used to block a specified team from going somewhere.
This entity is a solid which is tied to an entity.  It is used to block a specified team from going somewhere.


==Keyvalues==
==Key Values==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Team to block|choices|The team that will be blocked by the wall.}}  
{{KV|Team to block|choices|The team that will be blocked by the wall.}}  
:{| class=standard-table
:{| class=standard-table

Revision as of 23:37, 17 August 2023

English (en)Translate (Translate)

Template:Entity

This entity is a solid which is tied to an entity. It is used to block a specified team from going somewhere.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to block ([todo internal name (i)]) <choices>
The team that will be blocked by the wall.
Value Description
1 Neither
2 Allies
3 Axis

Inputs

See also