Monster human grunt (GoldSrc): Difference between revisions

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[[File:Half-Life 1 HECU Solider.png|250px|thumb]]
{{entity|monster_human_grunt|type=e0|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|engine=1}}
{{entity|monster_human_grunt|type=e0|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|engine=1}}
{{morescreenshots}}
==Entity description==


It is a soldier of the fictional United States Marine Corps unit called the HECU seen in [[Half-Life]] and its expansions.
It is a soldier of the fictional United States Marine Corps unit called the HECU seen in [[Half-Life]] and its expansions.


{{NPCNote}}
{{NPCNote}}
[[File:Half-Life 1 HECU Solider.png|thumb]]
 
== Keyvalues ==
== Keyvalues ==
{{KV GoldSrc BaseNPC}}
{{KV GoldSrc BaseNPC}}

Revision as of 16:41, 16 August 2023

Half-Life 1 HECU Solider.png

Template:Entity

It is a soldier of the fictional United States Marine Corps unit called the HECU seen in Half-Life and its expansions.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC


Squad Name ([todo internal name (i)]) <string>


Weapons ([todo internal name (i)]) <choices>
The weapons to give this NPC
Value Description
1 9mmAR
2 9mmAR + HG
3 9mmAR + LG
4 Shotgun
5 Shotgun + HG

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.