Func ladder (GoldSrc): Difference between revisions

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(Created page with "{{lang|Func ladder (GoldSource Engine)}} {{EntityTabs|func_ladder|goldsrc=1|source=1|main=source}} {{GoldSource base brush|func_ladder}} A ladder. Players will be able to free...")
 
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{{lang|Func ladder (GoldSource Engine)}}
{{lang|Func ladder (GoldSource Engine)}}
{{EntityTabs|func_ladder|goldsrc=1|source=1|main=source}}
{{EntityTabs|func_ladder|main=source|goldsrc=1|source=1|main=source}}
{{GoldSource base brush|func_ladder}} A ladder. Players will be able to freely move along this brush, as if it was a ladder.  
{{GoldSource base brush|func_ladder}} A ladder. Players will be able to freely move along this brush, as if it was a ladder.  
The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game.
The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game.

Revision as of 07:30, 15 August 2023

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Template:EntityTabs

Todo: The deprecated template {{Base brush}}, {{Brush ent}} or {{Tf2 brush}} (and similar) was used. Use {{Entity}} instead.

GoldSrc func_ladder is a brush entity available in all GoldSrc engine games. A ladder. Players will be able to freely move along this brush, as if it was a ladder.

The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the func_ladder over it. Only the brush construction will be visible in the game.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.