Func ladder: Difference between revisions
Jump to navigation
Jump to search
Note:This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to added to base.fgd. Use Func_useableladder instead.
Func_ladder is still used in
Left 4 Dead series,
Counter-Strike: Source,
Day of Defeat: Source,
Garry's Mod,
Vampire: The Masquerade – Bloodlines, and
The Ship: Murder Party.
Note:This entity does not function in
. Consult Creating Ladders (CSGO) for help.
Note:This entity is prone to exploitation, as a player can travel up the ladder with two keys at once to travel faster up, and at the end of the ladder they will be flung upwards to possibly reach high areas.
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page Func ladder/en to Func ladder (Source)/en) |
m (Equalizer5118 moved page Func ladder (Source)/en to Func ladder/en over redirect) |
(No difference)
|
Revision as of 07:29, 15 August 2023

Func_ladder is still used in









Entity description
A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.
This entity has no keyvalues, flags, inputs, or outputs.
