Env beverage: Difference between revisions
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Note:This uses 
In most games except
Half-Life: Source,
Half-Life Deathmatch: Source, and
Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) m (→Keyvalues: Skin numbers) |
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{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}} | {{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}} | ||
{{KV|Beverage Type|intn=beveragetype|choices|Type of the cans. | {{KV|Beverage Type|intn=beveragetype|choices|Type of the cans. | ||
:*0: Coca-Cola | :*0: Skin 1: "Coca-Cola" | ||
:*1: Sprite | :*1: Skin 2: "Sprite" | ||
:*2: Diet Coke | :*2: Skin 3: "Diet Coke" | ||
:*3: Orange | :*3: Skin 4: "Orange" | ||
:*4: Surge | :*4: Skin 5: "Surge" | ||
:*5: Moxie | :*5: Skin 6: "Moxie" | ||
:*6: Random}} | :*6: Random}} | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 12:25, 10 August 2023
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CEnvBeverage |
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Template:Entity It is a Half-Life legacy entity: the beverage dispenser. This entity dispenses soda cans (item_sodacan) when +used.
These are not used for the dispensers in Half-Life 2. Those are done with a func_button and point_template.


models/can.mdl
by default.In most games except



Keyvalues
- Capacity (health) <integer>
- Number of cans in the dispenser.
- Beverage Type (beveragetype) <choices>
- Type of the cans.
- 0: Skin 1: "Coca-Cola"
- 1: Skin 2: "Sprite"
- 2: Skin 3: "Diet Coke"
- 3: Skin 4: "Orange"
- 4: Skin 5: "Surge"
- 5: Skin 6: "Moxie"
- 6: Random
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Same as Use. Dispenses a can
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