Prop physics multiplayer: Difference between revisions

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(Availability: All four games.)
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==Entity Description==
==Entity Description==
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
==Availability==
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}


==Keyvalues==
==Keyvalues==

Revision as of 09:35, 20 April 2006

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Entity Description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

Flags

Inputs

Outputs

See Also

  • prop_physics - The more realistic but resource consuming prop_physics version.
  • sv_turbophysics
  • Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.