Prop physics multiplayer: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | ||
==Availability== | |||
{{in game|point}} {{game-base}} | |||
{{in code|class=???|file=???}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 09:35, 20 April 2006
Entity Description
This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
Flags
Inputs
Outputs
See Also
- prop_physics - The more realistic but resource consuming prop_physics version.
- sv_turbophysics
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.