Prop physics multiplayer: Difference between revisions

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==Entity Description==
==Entity Description==
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.


==Keyvalues==
==Keyvalues==


==Flags==
==Flags==


==Inputs==
==Inputs==


==Outputs==
==Outputs==


==See Also==
==See Also==
* [[prop_physics]] - The more realistic but resource consuming prop_physics version.
* [[prop_physics]] - The more realistic but resource consuming prop_physics version.
* [[sv_turbophysics]]
* [[sv_turbophysics]]
* [[Prop Footsteps]] - A tutorial that shows how to make it so that when you walk on entitys like this, a sound specific to the surfaceprop is played.
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.


[[Category:Entities]]
[[Category:Entities]]

Revision as of 20:29, 12 April 2006

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Entity Description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

Keyvalues

Flags

Inputs

Outputs

See Also

  • prop_physics - The more realistic but resource consuming prop_physics version.
  • sv_turbophysics
  • Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.