Infected: Difference between revisions

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{{fl|TANK_ONLY|Won't compute path through this}}
{{fl|TANK_ONLY|Won't compute path through this}}
{{fl|PRECISE|Disables obstacle avoidance behaviour}}
{{fl|PRECISE|Disables obstacle avoidance behaviour}}
== Actions ==
* ChaseVictim
* DebugMoveTo
* InfectedAlert
* InfectedAmbientMob
* InfectedAttack
* InfectedBackOff
* InfectedBehavior
* InfectedBlinded
* InfectedBurn
* InfectedChangePosture
* InfectedDying
* InfectedExecAction
* InfectedFlee
* InfectedLeanOnWall
* InfectedLieDown
* InfectedShamble
* InfectedShoved
* InfectedSitDown
* InfectedStaggerAround
* InfectedStandDazed
* InfectedStandingActivity
* InfectedWander
* LostVictim
* PunchVictim
== See Also ==
* [[NextBot]]
* [[witch]]

Revision as of 20:33, 6 August 2023

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
Infected
NextBotCombatCharacter
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
See also:  Infected (shader)

Template:Entity A Common Infected zombie, controlled by NextBot AI. Spawning it via Hammer does not work, and it should instead be spawned via info_zombie_spawn or commentary_zombie_spawner.

NavMesh

Will try to avoid : [BREAKABLEWALL]
Will prevent climbing : [STAIRS]
Won't compute path through this : [BLOCKED_ZOMBIE]
Won't compute path through this : [TANK_ONLY]
Disables obstacle avoidance behaviour : [PRECISE]


Actions

  • ChaseVictim
  • DebugMoveTo
  • InfectedAlert
  • InfectedAmbientMob
  • InfectedAttack
  • InfectedBackOff
  • InfectedBehavior
  • InfectedBlinded
  • InfectedBurn
  • InfectedChangePosture
  • InfectedDying
  • InfectedExecAction
  • InfectedFlee
  • InfectedLeanOnWall
  • InfectedLieDown
  • InfectedShamble
  • InfectedShoved
  • InfectedSitDown
  • InfectedStaggerAround
  • InfectedStandDazed
  • InfectedStandingActivity
  • InfectedWander
  • LostVictim
  • PunchVictim

See Also