Wait: Difference between revisions
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Warning: Some servers disable the
Workaround:Use a script that detects if
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{{workaround|Use a script that detects if <code>wait</code> is enabled. | {{workaround|Use a script that detects if <code>wait</code> is enabled. | ||
{{ | {{CodeBlock|<!-- | ||
-->|type|alias |func|wait_enabled | -->{{stx|type|alias}} {{stx|func|wait_enabled}} [commands to run when wait is enabled]<nowiki> | ||
</nowiki>{{stx|type|alias}} wait "{{stx|type|alias}} {{stx|func|wait_enabled}}; [commands to run when wait is disabled]"<nowiki> | |||
</nowiki>wait {{stx|no|0}}; {{stx|func|wait_enabled}} | |||
}} | |||
}} | }} | ||
Revision as of 09:27, 4 August 2023
Stop command parsing for next N frames (or ticks, when run from a dedicated server).
Syntax
Syntax: wait <number>
If the parameter is omitted, it defaults to 1 tick.
Example Usage
+duck; wait 150; -duck
Caveats
waitisn't available in CS:GO or Portal 2 (despite sv_allow_wait_command still being present and enabled)
wait command by using the cvar sv_allow_wait_command 0. If you use a looping script (which relies on wait) on a server with wait disabled, your game will crash.wait is enabled.