Stop command parsing for next N frames (or ticks, when run from a dedicated server).
Valid values for
N: Optional amount of frames/ticks to delay the script. If omitted, defaults to
+duck; wait 150; -duck
waitisn't available in CS:GO or Portal 2 (despite sv_allow_wait_command still being present and enabled)
Note: The following may only apply to TF2
- Warning: Some servers disable the
waitcommand by using the cvar
sv_allow_wait_command 0. If you use a looping script (which relies on
wait) on a server with
waitdisabled, your game will crash.
Workaround: Use a wait tester to test beforehand whether or not the
waitcommand is enabled. You may automate the process by hooking the aliases provided by the wait tester.