Wait: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:


{{workaround|Use a script that detects if <code>wait</code> is enabled.
{{workaround|Use a script that detects if <code>wait</code> is enabled.
{{CodeBlock|<!--
{{stx|embed=codeBlock<!--
      -->{{stx|type|alias}} {{stx|func|wait_enabled}} [commands to run when wait is enabled]<nowiki>
-->|type|alias |func|wait_enabled |none|[commands to run when wait is enabled]<br><!--
</nowiki>{{stx|type|alias}} wait "{{stx|type|alias}} {{stx|func|wait_enabled}}; [commands to run when wait is disabled]"<nowiki>
-->|type|alias |none|wait "|type|alias |func|wait_enabled|none|; [commands to run when wait is disabled]"<br><!--
</nowiki>wait {{stx|no|0}}; {{stx|func|wait_enabled}}
-->wait |no|0|none|; |func|wait_enabled<!--
}}
-->}}
}}

Revision as of 18:29, 3 August 2023

Template:Console command

Stub

This article or section is a stub. You can help by expanding it.

Stop command parsing for next N frames (or ticks, when run from a dedicated server).

Syntax

Syntax: wait <number>

If the parameter is omitted, it defaults to 1 tick.

Example Usage

+duck; wait 150; -duck

Caveats

  • Counter-Strike: Global Offensive Portal 2 wait isn't available in CS:GO or Portal 2 (despite sv_allow_wait_command still being present and enabled)


Warning.pngWarning: Some servers disable the wait command by using the cvar sv_allow_wait_command 0. If you use a looping script (which relies on wait) on a server with wait disabled, your game will crash.

{{workaround|Use a script that detects if wait is enabled. alias