Wait: Difference between revisions
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Warning: Some servers disable the
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{{workaround|Use a script that detects if <code>wait</code> is enabled. | {{workaround|Use a script that detects if <code>wait</code> is enabled. | ||
{{ | {{stx|embed=codeBlock<!-- | ||
-->|type|alias |func|wait_enabled |none|[commands to run when wait is enabled]<br><!-- | |||
-->|type|alias |none|wait "|type|alias |func|wait_enabled|none|; [commands to run when wait is disabled]"<br><!-- | |||
-->wait |no|0|none|; |func|wait_enabled<!-- | |||
-->}} | |||
}} |
Revision as of 18:29, 3 August 2023
Stop command parsing for next N frames (or ticks, when run from a dedicated server).
Syntax
Syntax: wait <number>
If the parameter is omitted, it defaults to 1 tick.
Example Usage
+duck; wait 150; -duck
Caveats
wait
isn't available in CS:GO or Portal 2 (despite sv_allow_wait_command still being present and enabled)

wait
command by using the cvar sv_allow_wait_command 0
. If you use a looping script (which relies on wait
) on a server with wait
disabled, your game will crash.{{workaround|Use a script that detects if wait
is enabled.
alias